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Leadership is one of the most critical aspects of having a successful community. You can have thousands of people involved but unless there are activities to participate in the crowd will grow restless. Leaders come in many varieties. Some don't think they have what it takes to lead, but lead very well. Some have lead in the past and know how to encourage and motivate people to better themselves. Others demand respect and try to force their way into the leadership seat. Our family is designed to keep the self proclaimed leaders out of the leadership seat.
Leading is not about telling people what to do or how to do it. It's not about being a dictator. It's about encouraging & motivating people to better themselves. It's about building confidence in your troops, building morale, and most importantly fostering healthy relationships among your followers. The Gaisicoch family is all about building memories and friendships. That is our end game goal in whatever it is we are doing. Leaders within our family must be calm under pressure, be the rock for all to lead on, show confidence in their decisions and stick by them even when things go bad. They must never push blame on others, never belittle those who follow and always be accountable for their choices.
Being a leader is not for everyone. It takes a great deal of patience and perseverance. However those that do lead will find greater glory within the Gaiscioch Family. We honor those who make things happen, who spend their nights and weekends planning activities not only for our family but for our community as a whole. It is a highly encouraged practice to involve the server community in anything we do. The Gaiscioch family recruits by action, not words. Therefore our only way of finding new members is through our community involvement and leadership.
Taking this all into consideration there are several systems in place to help monitor and guide leaders to greater victories. There are 20 Valor Ranks that can be obtained through leading and coleading events within the family, there are 10 warlord ranks which allow you to take on tougher foes, and there is the Tokens of Valor which you will earn from your peers that act as their endorsement of your leadership skills.
Rank | Badge | Valor Rank | Valor Points |
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1 | ![]() |
Devoted Visionary | 25 |
2 | ![]() |
Pack Master | 50 |
3 | ![]() |
Devoted Pack Master | 100 |
4 | ![]() |
Apprentice Tribesmen | 250 |
5 | ![]() |
Tribesmen | 500 |
6 | ![]() |
Master Tribesmen | 1,000 |
7 | ![]() |
Apprentice Leader | 1,500 |
8 | ![]() |
Leader | 2,000 |
9 | ![]() |
Decorated Leader | 2,500 |
10 | ![]() |
Master Leader | 5,000 |
11 | ![]() |
Tactician | 10,000 |
12 | ![]() |
Decorated Tactician | 20,000 |
13 | ![]() |
Grandmaster Tactician | 30,000 |
14 | ![]() |
General | 40,000 |
15 | ![]() |
Decorated General | 50,000 |
16 | ![]() |
Grandmaster General | 60,000 |
17 | ![]() |
Warlord | 70,000 |
18 | ![]() |
Master Warlord | 80,000 |
19 | ![]() |
Grandmaster Warlord | 90,000 |
20 | ![]() |
Legendary Grandmaster Warlord | 100,000 |
Objective | Valor Points | |
---|---|---|
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Rewards one reward box per day |
10 |
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One unique boss per region |
76 |
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Mutated Unique Bosses |
176 |
Conqueror's Blade | ||
Objective | Valor Points | |
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Held a Level 1 Village at the end of Territory Wars |
5 |
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Given for a Victory over Easy Wandering Rebels |
7 |
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Given for a Victory over Moderate Wandering Rebels |
8 |
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Held a Level 2 Village at the end of Territory Wars |
10 |
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Given for a Victory over Hard Wandering Rebels |
10 |
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Held a Level 1-3 Fort at the end of Territory Wars |
10 |
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Held a Level 1-2 Town at the end of Territory Wars |
10 |
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Held a Level 3-4 Town at the end of Territory Wars |
15 |
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Held a Level 3 Village at the end of Territory Wars |
15 |
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Held a Level 1-3 Fort at the end of Territory Wars |
15 |
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Given for Victories in Deathmatch |
17 |
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Training Battle Practice Battles vs AI Opponents |
17 |
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Held a Level 4+ Village at the end of Territory Wars |
20 |
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Held a Level 4-6 Fort at the end of Territory Wars |
20 |
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Held a Level 5-6 Town at the end of Territory Wars |
20 |
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Held a Level 7+ Fort at the end of Territory Wars |
25 |
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Held a Level 7+ Town at the end of Territory Wars |
25 |
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Given for a Victory in Expedition I |
33 |
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Given for a Victory over a Easy Rebel Camp |
40 |
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Expedition II Given for a Victory in Expedition II |
42 |
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Given for Victories in Free Battle: Field |
47 |
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Given for Victories in Free Battle: Conquest |
47 |
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Field Battle Given for Victories in Field Battles |
47 |
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Expedition III Given for a Victory in Expedition III |
50 |
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Given for a Victory over a Moderate Rebel Camp |
50 |
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Given for Victories in Free Battle: Siege |
53 |
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Siege Battle Given for Victories in Siege Battles |
53 |
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Given for a Victory over a Hard Rebel Camp |
60 |
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Given for a Victory in a Fief Raid |
82 |
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City Held a Level 7+ Fort at the end of Territory Wars |
200 |
The Elder Scrolls Online | ||
Objective | Valor Points | |
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Public Dungeon Boss These creatures are uniquely named and have 2 Square Boxes to each side of their health bar. |
4 |
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AvA Town Capture all 3 flags |
10 |
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Resource |
10 |
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Defense Requires: Outter Wall Breached, Assaulting Force Cleared and Wall Fully Repaired |
10 |
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These creatures are uniquely named and have 3 Square Boxes to each side of their health bar. |
10 |
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Group Boss Includes: Group Bosses, Dragons, Burial Sites, and Anomalies. |
20 |
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Elite Public Dungeon Boss These creatures are uniquely named and have a healthbar that spans the entire top of your screen. |
20 |
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Public Dungeon Completed 100% of the public dungeon |
20 |
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Dungeon Objective |
20 |
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Outpost Nikel, Sejanus, Bleakers |
30 |
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Dark Anchor Includes: Dark Anchors, Geysers, Dragonscours, Harrowstorms, and Oblivion Portals |
30 |
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Dungeon Bonus For 100% Completion |
30 |
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Trial Dungeon Boss Found inside Trial Dungeons |
40 |
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Veteran Dungeon Bonus For 100% Completion |
40 |
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Castle |
60 |
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Trial Dungeon Bonus For 100% Completion |
60 |
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Elder Scroll |
80 |
The Gaiscioch Family | ||
Objective | Valor Points | |
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Family Event |
0 |
Objective | Valor Points | |
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Public Event Complete a public event and receive a reward. |
16 |
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Minor Objective Conquer a minor objective outside a fortress. |
16 |
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Small Fort Conquer a fort with 1 set of walls. |
32 |
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Group Event Complete a group event and receive a reward |
60 |
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Medium Fort Capture a fort with two layers of walls |
60 |
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Fortress Defense Successful receive rewards for defending a fortress. |
90 |
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Large Fortress Conquer a fortress with 3 layers of walls. |
96 |
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Raid Event Complete a Raid Tier World event |
144 |
Guild Wars 2 | ||
Objective | Valor Points | |
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WvW Defense Successful Defense After Breach |
6 |
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Supply Camp |
10 |
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Brawl Event |
10 |
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Dungeon Stage Treasure Chest Awarded |
10 |
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Tier 1 Rift Close a Tier 1 Rift |
16 |
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Tier 2 Rift Close a Tier 2 Rift |
20 |
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Fracture Completion Slay all Dungeon Bosses |
20 |
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Capture Event |
20 |
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Guild Bounty Guild Mission |
20 |
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Sabotage Event |
20 |
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Story Dungeon Slay all Dungeon Bosses |
20 |
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Gather Event |
20 |
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Assist Event |
20 |
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Ally Camp |
20 |
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Assassination Event |
20 |
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Assault Event |
20 |
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Defense Event |
20 |
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Fractal Stage Treasure Chest Awarded |
30 |
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Bounty Hunt All Path of Fire Bounties (Legendary & Champion) |
30 |
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Structured PvP Conquest |
30 |
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Outpost 2 in each Edge of the Mists Castle |
30 |
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Explorable Dungeon Stage Treasure Chest Awarded |
30 |
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Tower |
30 |
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15 Minute Adventure |
30 |
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Strike Mission Boss Uniquely Named Boss in Raid |
40 |
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Explorable Dungeon Slay all Dungeon Bosses |
40 |
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Strike Mission Completion Bonus For 100% Raid Completion |
40 |
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Tier 3 Rift Close a Tier 3 Rift |
48 |
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Minor World Boss Legendary and Champion World Bosses. Each has a ground chest lootable once per day per character. |
50 |
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Guild Trek Guild Mission |
50 |
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Guild Puzzle Guild Mission |
50 |
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Guild Challenge Guild Mission |
50 |
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Guild Rush Guild Mission |
50 |
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Raid Boss Uniquely Named Boss in Raid |
50 |
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Temple |
60 |
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Raid Dungeon Bonus For 100% Raid Completion |
60 |
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30 Minute Adventure |
60 |
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Keep |
60 |
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Castle |
80 |
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Epic World Boss Tequatl, Shatterer, Mordremoth, Tripple Trouble, etc. All Epic World Bosses have a custom nameplate. |
80 |
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1 Hour Adventure |
120 |
Objective | Valor Points | |
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Chaos Dungeon |
32 |
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Level 460-580 |
60 |
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Level 460-580 |
90 |
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96 | |
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Level 802-920 |
120 |
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144 | |
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Level 960-1080 |
150 |
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Level 1302+ |
180 |
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192 | |
Objective | Valor Points | |
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Regional Boss An Elite Named Creature |
10 |
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Minor Corruption Breach |
10 |
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Faction Quest Complete a Faction Quest |
16 |
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Elite Regional Boss Elite Unique Bosses |
20 |
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Major Corruption Breach |
20 |
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Outpost Rush |
96 |
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Expedition |
144 |
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Settlement War |
180 |
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Mutated Expedition |
180 |
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Invasion |
216 |
RIFT | ||
Objective | Valor Points | |
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Rare Creature Must include 4 Gaiscioch Members |
2 |
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Minor Rift |
2 |
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Minor Foothold |
2 |
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Hunt Rift |
4 |
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Major Rift |
4 |
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Border Fort Found in Ashora |
4 |
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Major Foothold |
4 |
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Bounty Creature Most Wanted |
4 |
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Crafting Rift |
6 |
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Planar Anchor Capture Found in Xarth Mire. Mark 1 for caputes, and 1 per quest completed |
10 |
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Major Hunt Rift |
10 |
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Classic Raid Boss Pre-Nightmare Tide Raid Bosses |
10 |
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Instant Adventure Claim 1 per stage. |
10 |
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Minor Stronghold Found in Dendrome |
10 |
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Nightmare I Rift Claim 1 per 10 stages. |
10 |
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Nightmare II Rift Claim 1 per 10 stages. |
12 |
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Nightmare III Rift Claim 1 per 10 stages. |
14 |
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Nightmare IV Rift Claim 1 per 10 stages. |
16 |
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Nightmare V Rift Claim 1 per 10 stages. |
18 |
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Great Hunt Rift 1 |
18 |
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Nightmare VI Rift Claim 1 per 10 stages. |
20 |
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Expert Rift |
20 |
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Intrepid Adventure Claim 1 per stage. |
20 |
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Great Hunt Rift 2 |
22 |
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Great Hunt Rift 3 |
26 |
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Warfront For successful Warfront with 4 or more Gaiscioch |
30 |
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30 | |
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Boss Creature |
30 |
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Raid Rift |
30 |
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Planar Assault Adventure Claim 1 per stage. |
30 |
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Classic Raid Cleared Completion of Pre-Nightmare Tide Raid Dungeons |
30 |
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Major Stronghold Found in Dendrome |
30 |
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Dungeon Bonus For Completion of Dungeon |
30 |
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Great Hunt Rift IV |
30 |
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Great Hunt Rift 5 |
34 |
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Raid Boss Nightmare Tide+ Raid Bosses |
40 |
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Onslaught Each wave lasts 15 minutes. Forces will "Retreat" at the end of each wave. |
40 |
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Expert Dungeon Bonus For Completion of Dungeon |
40 |
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Open World Boss Creature Weekly Open World Raid Bosses |
40 |
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Master Dungeon Bonus For Completion of Dungeon |
50 |
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10 Man Raid Cleared Bonus For Completion of Dungeon |
60 |
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20 Man Raid Cleared Bonus For Completion of Dungeon |
80 |
Warhammer Online | ||
Objective | Valor Points | |
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Easy Public Quest |
10 |
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Normal Public Quest |
15 |
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Boss Lair |
20 |
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Scenario |
20 |
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20 | |
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Hard Public Quest |
30 |
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Bonus For 100% Completion |
40 |
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Keep Single Door |
50 |
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Up to 3 Stars per Zone |
50 |
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Doors Repaired from Broken State |
50 |
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Tier 1 Zone Lock |
80 |
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Citadel Two Door |
100 |
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Tier 4 Zone Lock |
100 |
World of Warcraft: Classic | ||
Objective | Valor Points | |
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Rare Creature Uniquely Named with Silver Dragon Portrait |
10 |
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Dungeon Completion Slay all Dungeon Bosses |
20 |
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Elite Creature Uniquely Named with Gold Dragon Portrait |
20 |
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Uniquely Named with Gold Dragon Portrait and White Skull for Level |
20 |
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Dungeon Boss Uniquely Named Boss in Dungeon |
30 |
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Battleground Victory Your Team Wins |
40 |
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Raid Completion Slay all Raid Bosses |
40 |
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Raid Boss Uniquely Named Boss in Raid |
50 |
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Discovery ![]() |
Membership Information |
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Getting Started |
Community Overview |
Community News |
Communication |
Tutorials |
The Gaiscioch Way |
Community Structure |
Family Policies |
The Gaiscioch Ascended |
Roles & Ranks |
Family Ranks |
Devotion Ranks |
Warlord Ranks |
Eldership Ranks |
Core Systems |
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Rankings & Awards |
Hall of Warlords |
Badges & Awards |
Learn More |
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About Gaiscioch |
Joining the Community |
The Tuatha Alliance |
Gaiscioch Adventures |