Saw a lot of that in war quarters...we'd get about half to 2/3rd of our numbers and hold them at the courtyard and play D, while the rest went to cap the other flags. I still don't know how the bomb thing works, but they lost every time on points alone, well, as much as possible before the server reset.
They were realy, really intent on killing everything in sight, so much that allowed me to lead 4-6 of them right into griffin marksmen a few times hehe. Oh the look of surprise they must have when they turned around that corner every time...priceless...
There seems to be a lot of coordination with T2 players on order side, we've had a lot of underdog fights that ended in our favor because people listen and execute :) The Dok defense last night for example I think were some extremely well played order defending 2+ WBs of destros. I rolled in for the last 15 minutes to wreck havoc on their lines from behind, they kept chasing me after I'd fiery blast them on the stairs from the keep door a couple times, and I'd fire cage them as they get to or just out of the keep door and whoever was manning the oil must of gotten a couple dozen kills from that alone...then I'd do my suicide runs and SE spam with lingering fire + endless knowledge (hehe conflag specced too, with +2 levels from oblit set with 570int at lv20)...at one point someone finally rezzed me and I made it into the lords room and just continued to light them up.
The heals were amazing as I stopped dying when I made it into lord's room. I'd do a DFA and drop from the ledge right into their midst in the middle of the stairs, SE spam pick up a few KBs, run back up and still make it out alive...I have a measly 2700hp as I went all int with little +wounds, talk about awesome healing lol.
30KBs in 15mins with 4 deaths, I was in tears laughing at the screen, wife must of thought I was nuts.
Anyway, its nice to see its not that much different at higher tiers :)