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  • Replies: 14

How does the guild organization of a chapter work?

Curadh de na Capall
Demaskinos
Curadh de na Capall
Posted On: 11/15/2013 at 11:23 AM

Being new to the family, I'm going through this site to learn as much as I can.

I came across one question (and will surely have more as time goes on), that I haven't been able to find an answer to. If it's there, just point me in the right direction.

The question: 

How do you organize all the players in a chapter? I'm going to be playing ESO, and I don't know what kind of (if any) guild size limit they will have. What have you done in recent games? More guilds that work together? How do they communicate and feel part of the same entity?

Thanks.

/Demosthenes

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Response:

Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 11/15/2013 at 12:21 PM PST
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From my experience of Warhammer to GW2 it has wound up different in each game due to the game itself.  We LOVE when we can get everything into as little separation as possible.  Fog knows way more than I do on how guild and alliances are being planned along with the communications channels to go with them.

Here is what we did in the games I have played:

Warhammer - Gasicioch was actually in three guilds with 500 character max, but 10 guilds could be in an alliance.  There was great guild and alliance and private channel networking in that game.  We had what we called the Tuatha, which was the extended family, and a chat channel for this.  This allowed some 30+ guilds to be affiliated with Gaiscioch.  I actually ran or co-ran two different guilds in Warhammer that were Tuatha members and it worked out well.

Rift - unlimited guild size - not a problem with things in game for the guild and decent enough chat channels to run our community events.

GW2 - by account, but 500 max.  We would have been in trouble if it was by character like Warhammer because of us altaholics.  Unfortunately we never got an alliance setup in the game or a way to do personalized chat channels.  There has been a lot of tweaking of the guilds/ houses trying to find the best way to keep things organized and as homey as we like things to feel.

Fog, correct me if I'm wrong on any of these, but this is pretty much what I remember on in game guild, alliance and chat setup.

Of course, we always have a voice chat setup, as well, to help with organizing things.

Here's to a decent guild, alliance and chat setup like I remember in Warhammer with the awesomeness of a three way PvP like GW2 and DAoC and some really cool story PvE when we get to ESO.  They're still rocking our crazily huge family needs better than other games Fog has got us into watching and testing.

Don't mess with Mama Bear, I might hug you too tight. =D
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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
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Replied On: 11/15/2013 at 12:37 PM PST
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In ESO we will be in 1 Guild Together and will use my old Tuatha Mod to create a larger alliance community. Much like what we had in Warhammer Online.  I have confirmation that guilds will allow "thousands" of accounts. Thwir goal behind the system was to allow massive commerce guilds and things like the mages guild. To do this they need very high guild limits. Additionally when I was at the press event last oct 2012 and got my first hands on they already had custom chat channels in place. Were looking at optimal conditions with a bright forcast of fun on the horizon. Hopefully the gray hair will stop appearing on my head :)

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Curadh de na Capall
Demaskinos
Curadh de na Capall
Replied On: 11/15/2013 at 12:50 PM PST

Thanks. I'm much wiser now :) And this is very good news indeed.

And about the gray hair, I don't seem to be able to stop that trend...

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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
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Replied On: 11/15/2013 at 01:31 PM PST
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Well I guess gray hair is better than no hair ;)

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
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Replied On: 11/15/2013 at 02:32 PM PST
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LOL!  How about being a brunette with white hair - there is NO gray!

But at least you won't be blaming it on guild organizing in ESO.  We'll have to cause it another way.  ::flees cackling like a mad woman::

Don't mess with Mama Bear, I might hug you too tight. =D
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Caomhnoir de na Fhiaigh Oráiste
Kalla
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Replied On: 11/15/2013 at 02:52 PM PST
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Well I guess gray hair is better than no hair ;)

One side of my family has no hair and the other have full heads of hair but they go grey very early and white shortly thereafter. I am hoping my hair goes grey early but still sticks with me.



» Edited on: 2013-11-15 14:53:01

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Caomhnoir de na Ulchabhan Buí
LordMelchom
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Replied On: 11/15/2013 at 10:07 PM PST
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How does a  old Tuatha Mod work ?. I never did mods for games that I played ever. So I have no idea how to add mods to games at all. So how does it work and how does one install it ?

The people who influence you are the people who believe in you. Henry Drummond
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Laoch de na Ulchabhan Buí
Sekkerhund
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Replied On: 11/16/2013 at 02:23 AM PST
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TESO is going to have client mods?  I can't find any information on it.

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Banlaoch de na Griobhta Dearg
Briseadh
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Replied On: 11/16/2013 at 04:24 AM PST
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We didn't have tuatha mods?  It was alliances and guilds connected as allowed in game and definitely connected via voice chat and this website.  At least in warhammer we could make a chat channel called Tuatha, that everyone associated could talk.  So honestly not sure what you really mean by mods, either.  I never needed a mod to do anything with this family.

Don't mess with Mama Bear, I might hug you too tight. =D
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Saighdiuir de na Sailetheach Gorm
SkeletonJack
Saighdiuir de na Sailetheach Gorm
Replied On: 11/16/2013 at 10:26 AM PST
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See this Dev interview: http://www.youtube.com/watch?v=qf5LjypWZNs

As of August interview a player can be a member of up to 5 guilds currently limited to 300 members each.  Though she implied that stress testing may allow for that size to increase later.  

They are going to be fully supporting LUA mods/scripting as well.  Not sure if that is what Fog is talking about, but social mods for communication while in game are totally possible.  The Tuatha mod he's talking about is before my time.

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Taoiseach de na Arach Glas
Foghladha
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Replied On: 11/16/2013 at 11:57 AM PST
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This dev has different numbers than I have. Trust me if they lower the guild size to 300 ill be rattling some cages. If 300 is limit we cant go in. Thats a deal breaker. I wrote several devs including the top brass to confirm this statement. I have a strong feeling the number they said back in august was misstated.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Saighdiuir de na Sailetheach Gorm
SkeletonJack
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Replied On: 11/16/2013 at 12:54 PM PST
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What about the global chat channel customization?  Think I picked up from a few places you could make chat channels without member size limit for people to talk in??

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Taoiseach de na Arach Glas
Foghladha
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Replied On: 11/16/2013 at 06:57 PM PST
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Ok take 4, mobile connection sucks tonight. I got word from zenimax and the numbers maria mentioned were incorrect. The plan is to make guild limits as high as possible per the directive from Matt Firior. They will be much larger than mentioned in that interview. They dont have the actual numbers and likely wont know the limits till we break it :p. But tthey want to make sure they can hold as many people as possible.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Ban Finsceal de na Iolair
Morigana
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Replied On: 11/18/2013 at 01:08 PM PST

They would have real issues with a small limit to the guilds (as in under 1000) since this is where trade will take place since you have to join a guild to buy weapons/armor/etc.  Without massive numbers they will create a trade block that crafters won't like very much - so I'm confident (although I have been wrong before) it will be a very high number.

But like Fog says - won't know for sure unless we break it (I'm not sure whether to insert a smiley face or a frowning face so...)     :(   :)

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