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Quick How To for Moving a Guild

Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Posted On: 12/02/2009 at 04:19 AM
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Some of this has been discussed and posted around, but adding it here as requested by Ben since I don't see it yet. =) Been through a few moves back in the early days where transfers seemed to happen to a guild I was in about monthly.

Here are the steps

1) The guild must have their vault entirely empty. Guild vaults do not move, but each chars bank will.

2) The leader then types in /transferguild
- do this on the PT server to pack up your guild and attach it to the leader

3) Sign off PT, via the warhammeronline.com website sign onto your account and transfer the leader char to Badlands

4) Once on Badlands the leader will need five of their members to form a group of six.

5) With group of six, the guild leader must be the one to talk to the guild registrar (outside Sigmars) to start a new guild

6) Chose the name and do whatever the guild registrar wants and the guild will be formed.

NOTE:
You will have to rechose your heraldry.

Your guild will not automatically pop to the level it was on PT, but can take several days. Never seen this take more than three and my other transfers usually had it in two or less.

Have standard mounts on hand because you won't have a guild mount that works.

You will not have more than one bank vault until the level kicks in.

Everything about the guild will have to be reset by the guild leader.

Standards and points to go on may not be updatable until your guild level is rolled over.

See you all on Badlands. OV and Sword an Scroll will be official over there by the end of the day.

Don't mess with Mama Bear, I might hug you too tight. =D
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Response:

Lorgaire de na Capall
Regolyth
Lorgaire de na Capall
Replied On: 12/02/2009 at 05:31 AM PST
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Good info to know.

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Caomhnoir de na Aracos
Stoat
Caomhnoir de na Aracos
  • GW2: Stoat.9671
Replied On: 12/03/2009 at 06:25 AM PST

Thank you for the step-by-step instructions. I've been a bit stressed over the move. I am going to try to get us moved over tonight (Thursday) Stoat acting GM Armyn ab Treanid

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Banlaoch de na Griobhta Dearg
Briseadh
Banlaoch de na Griobhta Dearg
  • GW2: Briseadh.7386
Replied On: 12/03/2009 at 07:09 AM PST
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The fun part is resetting all the guild options. You may have to log out and back on to see some of it reset. For example my guild had everyone immediately seeing it at L22 when I did not. Kind of hard to reset when I did not have the options. LOL! So logging off and back on worked. The same will occur for the cloaks - if the logo don't show up immediately logging and coming back fixes that too. BTW, Order Victorious has an entirely new logo. The three of us spent at least half an hour trying to figure it out. We kept the name but wanted a fresh emblem for our fresh start.

Don't mess with Mama Bear, I might hug you too tight. =D
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Caomhnoir de na Aracos
Stoat
Caomhnoir de na Aracos
  • GW2: Stoat.9671
Replied On: 12/04/2009 at 06:26 AM PST

Thank you all for the help - Moving Armyn ab Treanid over to Badlands went fairly smoothly. Thank you for the helping hand in "loaning" us 3 extra players to fill a group and get us up and running. Like Order Victorious, we also adjusted our guild heraldry - similar feel and colors to before, but the colors are a little bolder, edges more decorative, and emblem a bit cleaner. Tenebrae and I spent about 30 minutes scrolling through all of the options. I would recommend to GMs getting ready for the move to write down their guild rank names (if you have anything unusual), your guild recruiting descriptions, website addresses, etc... to cut down on the amount that you will need to research or make-up from scratch... oh, and ABSOLUTELY be sure you have installed the Tuatha mod, so you can catch members to help you get started :) Stoat acting GM Armyn ab Treanid

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