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  • Replies: 3

tovl 2nd boss info to consider

Tiarna de na Fhiaigh Gorm
Grego
Tiarna de na Fhiaigh Gorm
Posted On: 11/11/2009 at 10:17 PM

here is the best I have found on him from war alaince posts ...

we need the kiter to be close to the coners of platform. shorter run quicker dps. I also think having pleny of damage pots could be used. tanks can taunt for more damage as he is immune to taunts. rdps may be able to attack with range in mellee range but for most part can jsut dps. I may respec more assult next time. do not use DOT atacks as they are useless when he gets up. he is only hitable when down

I think we can do it next time!

this is a start to our strat guide...

Second Boss Strat:

Took as a bit to work out his mechanic, and in the end the fight is a gear/DPS check.

First off, the boss is immune to taunt. He only has 2 basic abilities:

1. An AoE he uses if everyone in the group is in melee range. It ticks for exactly 50% of your health, regardless of your wounds. Dont all stand on him.

2. He charges whoever is the furthest away from him. If your kiting correctly, he misses. If your a bit slow, he hits you once for 50% of your HP. If your even slower, he hits you twice, and you die.

During the fight he summons "adds" in the form of weapons that can't be attacked.

The 1st phase is swords that spin and slowly move around the room. If your inside thier AoE radius they tick for about 1k damage every second or so.

The 2nd Phase are bows that do ranged damage.

The 3rd phase is Maces that disable people. If you get to this phase your going to die soon unless you kill him.

The Boss himself is 100% immune to all forms of damage if he is standing up. Any DoTs also cease to do DPS when he stands up again, so direct damage abilites are prefered.

The basic strat is this:

Nominate a kiter, and get them used to kiting him (he is easy to reset, so its worth getting some practice in). We tried and few different classes, and in the end used a healer to kite since we needed max DPS on the boss.

The person kiting needs to run around the centre platform, and keep the length of the platform between themselves and the boss. When the boss falls over, kiter stops and stands in direct LoS to the boss. When the boss starts to get up, kiter strafes to the next corner of the platform, and the boss will charge to the spot where the kiter was before moving and fall over.

If you do this correctly, the boss will never hit your kiter.

At the start of the fight, everyone but the kiter stands directly behind the boss, and just follows him around, staying in melee range.

Everytime the boss falls over, you have about 5-8 seconds to DPS him before he stands up and becomes immune again.

Tanks should use taunt to get the DPS bonus, you will never pull hate using it.

If your not getting at least 5-7% of his health off each time he falls over, you need to find a way to get more DPS out of your group or you will most likely run out of time before he spawns all his adds and they kill you.

For physical ranged classes with a minimum range, its probably possible to stay just outside melee range and shoot, as long as the kiter is further away than you are when he stands up.

As I said, its a DPS race. DoTs, abilities with long build up times etc really slow your DPS down.

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Response:

Tiarna de na Fhiaigh Dearg
Vampiresbane
Tiarna de na Fhiaigh Dearg
Replied On: 11/12/2009 at 07:46 AM PST

It might even be possible to do more of a hexagon or pentagon around the platform. From the movie I posted in another thread (the one Blockhead found), the shaman kiter moves more in this shape around the center. In this way, the boss isn't even stopping at the corners of the platform, but shorter. Keggan and I were doing a lot better kiting him yesterday. It's going to take some practice. Heck we got him down to 60% which is a heck of lot better than what we did last week (~85ish?). Starting to move just before he starts getting helps a lot in dodging his charge. Typically if I waited until I saw him get up, I'd always get hit at least once. Even one time when the swords and bows are going off is not good. One other thing, our two dps folks were you and Morttech. Both range dps. Somehow we have to figure out how to deal with this either by making you guys more melee savvy or by switching in a mdps. Seems ridiculous to suggest that we have to do something like that, but we may have to.

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Tiarna de na Fhiaigh Gorm
Grego
Tiarna de na Fhiaigh Gorm
Replied On: 11/12/2009 at 11:12 AM PST

I think we can do it by specifying all for max DPS. I think the group make up should not matter concerning MDPS vs. RDPS. The Kiter needs to figure out the shortest distance so he is down more than running. The group we have is very good for first boss. We need the party to have the best graphics they can run in order to see spinning swords, bows etc… Kiter: most of what I read is healer should do it. He/she should be able to heal on the move to themselves and group heal when rest are engaged with boss and move as described. Tanks: 1. go 2H, 2. taunt like mad for extra damage 3. get damage potions and use when up or out of AP 4. Set up tactics for max damage. Add crit. hit tactics; add damage % tactics etc… 5. set up damage M1/M2/M3 Fire ASAP 6. shy away from damage over time attacks as they stop when he stands 7. Perhaps respec. for more damage for these bosses 8. Change liniments for damage/strength 9. set up buffs for damage i.e. might use AOE aura or group Strength and twist perhaps 10. Guard Kiter than another soft class in grp or other tank to mitigate damage M/R DPS: Get into MAX melee mode but I think short ranged DPS should work. I noticed during the fight that my ranged attacks where ghosts as not available during the fight but worked sometimes, probably lag. Would be nice to have and BW as they can be M or R DPS. 1. Again: potions for damage 2. set up melee damage M1/M2 or M3 for damage and use it ASAP during fight 3. set up melee tactics for melee damage 4. Perhaps respec. For more damage. I plan on adding some assault to my SW spec it will get rid of and DoT attack, the first attack is a good MDPS attack 5. Change liniments for damage/strength 6. shy away from damage over time attacks as they stop when he stands Off healer: 1. group heal as weapons emerge 2. set up for DPS as Above It’s a DPS Race Boss. If we get to spinning maces we will wipe. I am going to start another thread for the 3rd boss for next try. I am optimistic we will do the 2nd next time…

» Edited on: 2009-11-12 11:15:23

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Tiarna de na Fhiaigh Dearg
Vampiresbane
Tiarna de na Fhiaigh Dearg
Replied On: 11/12/2009 at 02:21 PM PST

I'm confident as well that we'll down this guy. Just a matter of how determined we get. #10 for tanks won't work for the kiter. The boss ALWAYS does half damage to the kiter (either once or twice). I'm guessing you meant this for folks in the chase mode more than anything. Maybe Keggan and Blockhead can switch computers so Keggan can have full graphics on? Keeping Block up through the blades would be easier than Keggan.

» Edited on: 2009-11-12 14:22:00

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