I was reading the GW2 Reddit page and came across this nifty snip from Anve94 about inserting your own playlists into the game. Check it out... 8-D
Hey guys,
Let me open up with a quote from Jim Boer (Arenanet Employee) about this.
No matter how fantastic a game’s music is, when you hear the same music for the thousandth time, you start wanting to change things up a bit. Many players will simply turn the game music off and play their own collections. The problem is that an external music player has no context as to what’s going on in-game. Guild Wars 2 will offer a solution for this as well. We’re giving players the option of choosing external music playlists that the game’s audio engine will use as a replacement for the default in-game music. Players can choose different playlists for background ambience and battle music, for instance. Additionally, when appropriate, such as during cinematics, the game can revert back to in-game music temporarily to give the best possible cinematic experience, then resume the custom playlist when it’s done. Did you know you can replace the (awesome) music in the game and substitute it with your own? -Jim Boer
This a feature in the game that in my opinion does not recieve enough recognition.
Here's how you do it:
Go to you documents folder -> Guild Wars 2 -> Music.
Create a playlist using your favorite media player.
The music files have to be in a format that FMOD supports by default: .mp3, .ogg, .flac, .wav, .aiff, .mid, .it etc.
The playlist formats that are supported are: .wpl, .m3u, .pls, .asx, and .wax
To play your playlists you have to give it a specific name. The playlist names that are currently recognized by the game are:
- Ambient
- Battle
- Underwater
- City
- MainMenu
- NightTime
- Crafting
- BossBattle
So if you have a playlist in the Guild Wars 2 Music folder called 'City', this playlist will start to play when you are in Hoelsbrak! Awesome!
Hope this little guide helps you!
Please enjoy!