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TD Run

By: Intp

I did not really think I was ready to tank TD tonight...but did it! Woot!

-The Dragon, Spider and Council went very smooth. Last boss, realized a bit late that when I engaged the boss not only did I have the big red circular AOE...there was another AOE that spawned under me. After figuring out that I had to move out of the simultandeous stupid went well. I was blowing taunts on the boss and didn't have a taunt up to grab both the dragon and the Phoenix when they popped so the dragon ran around too much. They both have a cast but my interrupt cool down was quick enough to get both at one point but timing could certainly make that impossible, having help on the interrupt was helpful!

-I don't know if the big boss has something that needs to be interrupted.

-A couple of wipes to figure things out but then we were triumphant!

Big Kudos to El for whipping out his leadership and getting the run going.

-Also kudos to Shady for coming in at the last minute to replace the pug that dropped after our 2nd wipe. Jokes on him cause we completed it on the 3rd attempt.

Here are the short hands notes that I was able to capture from DC tutorials:


Dragon avoid front and back
Newbies stack on healer cause need cleanse and where to stand
Tank will pull boss, dps a bit, he takes off, kill adds, he comes down, dps, fly, adds, dps, dps and kill

Spider boss one hander glove maybe engine, when spawn will be mummies, dps mummies fast, two person on boss, off tank needs rebuke or similar aoe pull, two closest persons take damage, off tank stay on tank, 3 spires, one with cobwebs adds will spawn there, one pull then the other pulls, hit rebuke and they will glitch under the rock and boss won't kill everybody, one person fire through another such so they can focus target down mummies, don't worry about cleansing dps, cleanse tanks. once mummies are down dps boss, farthest person gets fireballed

Stack on tank, to the left is an add (mark) and dps first, behind it is the boss it dies, kill souls, boss becomes active, one tank agros the adds, 3 of us will get a reactive for the 3 bosses, number from left to right 123, hit reactive when raid calls you to do so. Laser spawns, avoid it, stay with tank. Bosses don't cleave or if they do won't then heal through. Flamescape, spawns circle, get in the circle, it is in the middle of the playfield, get in the circle. Void spawn, dps it down if not it will aoe the raid get down fast, crystal spawns and heals the monsters, say if you see crystal or void if not called.

1st phase phoenix interrupt, dragon interrupt, don't hit until tank has them, phoenix interrupt is one shot, dragon interrupt, yellow or purple, three circles, take your corresponding color, red bubbles around room dodge them. meteor get in white circle, have a red circle on you, scatter out to avoid dps, when red circle stops it blows up whats in the red circle, bowling alley of red (big red stripe) if meteor move to the left to get out of it if possible, but just stay out of red.

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