http://wiki.guildwars2.com/wiki/Game_updates/2013-04-30
Swirl by Elementalist no longer protect Siege from unblockable projectiles.
A few other things some good some bad worth a read as a leader and a player supporting the leaders ^_^
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http://wiki.guildwars2.com/wiki/Game_updates/2013-04-30
Swirl by Elementalist no longer protect Siege from unblockable projectiles.
A few other things some good some bad worth a read as a leader and a player supporting the leaders ^_^
I personally like the change to swirl and smoke screen, I don't think it will have a massive impact on large sieges. But now 5 people can defend a tower for a while longer against 10 or 15 people. I've lost many towers to only 15 people when defending with 5 or 6 simply because they have 2 elementalists chain swirling their siege, so you can't do anything to stop them.
Didnt say it was a bad thing just saying that there were changes ^_^ by ya that helps in a small Defense Good note tho killing a yak earns you 3 points for your server.
YAK SLAPPERS UNITE!!!!
Two things that popped out to me: Righteous Indignation now ignores damage from all sources. I guess that means, no more necro wells? And: The "under attack" notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage. So I take it hitting a keep will no longer effect the WP?
Righteous Indignation is probably the worst thing Anet put into WvW in my opinion. A small group or even 1 person sneaks in and takes a camp, then an entire army can't take it back for 4 minutes? That's just stupid.
Considering their importance though, supply camps needed to be a bit more resistant to flipping. Not really sure how to do it fairly though, RI was probably the best option they could come up with.
While I understand the reasons - it doesn't necessarily mean I like them. However many of us knew the Righteous Indignation was going to be buffed - or at least the "life steal" was going to be dealt with when using it against NPC's with the buff. The whole idea behind that buff was to keep camps from just being toggled back and forth. While it will delay groups from taking the camps just after they have been captured - there is a huge benefit now to taking the camps since you know you will have it for the appropriate amount of time and be able to use the supplies for you realm - AND at least help defend it for those 5 mins. It was pretty harsh to have just taken a camp with 2 or 3 people (which is possible without that buff) - just to have a big zerg come in and wipe the entire camp including you. I can see the downside to the changes with RI and unblockable missles - but there is a benefit to be had as well - and well - it is actually the way it is intended everyone had just found a way around them. Not being able to take damage "should" mean all damage... "unblockable" should actually mean that.
Yeah but let's face it. If a zerg comes in to take back the camp, having an unkillable npc to prevent the zerg from taking the camp back is still not going to do the small group any good. The small group is still not going to get any supplies from the camp. But yeah I guess you don't want a camp to flip flop all the time. Either way it's not like Anets going to change it, so just going to have to deal with it. Still I think they could have at least made it more challenging and funner in those 5 minutes rather then just dropping in a unkillable npc.
What I meant about the small group is.... the big zerg isn't going to even come into the camp with an invulnerable commander - they run on by - so for 5 minutes people can get in and out to get supply. Saw that tonight running with Fog. We didn't stay in those supply camps and neither did the other defenders/invaders.
I think Anet thought it was all good until 30 - 50 invaders all jacked up on life steal food came rushing through and just squashed camps in 20 secs (if that long) even when the commander was buffed. Just bad form - so they changed it. I understand.
» Edited on: 2013-05-02 21:22:00