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Update 6 Provisioning ~ A First Look

By: Joojoobees

I checked in on the PTS to see what changes Update 6 brings to Provisioning. Here I present a list of materials and some info on the recipes my character knew after conversion.

# Materials
Here is a list of **materials** I found in my inventory after the conversion (excluding anything named "Old xxx", which can not be used for recipes any more.

- Acai Berry (Bev)
- Carrots (Food)
- Corn (Food)
- Garlic (Food)
- Ginger (Bev)
- Ginkgo (Bev)
- Gingseng (Bev)
- Guarana (Bev)
- Honey (Bev)
- Isinglass (Bev)
- Jazbay Grapes (Food)
- Lemon (Bev)
- Melon (Food)
- Metheglin (Bev)
- Millet (Food)
- Poultry (Food)
- Red Meat (Food)
- Rice (Bev)
- Rye (Bev)
- Saltrice (Food)
- Seasoning (Food)
- Seaweed (Bev)
- Surilie Grapes (Bev)
- Wheat (Bev)

Note: the "Old xxx" stuff sells for 10g per item (a stack of 100 sells to vendor for 1,000g), which is a pretty good deal.

# Recipes
I checked the list of the recipes that my character knew (after conversion). They are still divided by "Cook" and "Brew", but within those categories there are more categories as you shall see below.

## COOK
- MEAT DISHES (22 recipes)
- FRUIT DISHES (21 recipes)
- SAVOURIES (6 recipes)
- RAGOUT (5 recipes)
- ENTREMET (6 recipes)
- GOURMET (1 recipes)

## BREW
- ALCOHOLIC DRINKS (23 recipes)
- TEA (24 recipes)
- TONICS (21 recipes)
- LIQUEURS (7 recipes)
- TINCTURES (7 recipes)
- CORDIAL TEAS (7 recipes)
- DISTILLATES (2 recipes)

It is far too early to say exactly how this all worked, but it looked like I had 3 different recipes for level One, that all did the same thing, but each required a different component. Level Five introduced a couple of new materials (but were all single component recipes). Level Ten introduced a second component combined with earlier components.

As an example, Wheat can make a level One recipe (Golden Lager) and is also a component in a VR5 recipe (Summer Sky Pale Ale).

Hope someone finds this helpful!

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