Okay, been spending most of my online gaming time in this and well, it seemed the better place to be for the moment due to what was going on with life. Got that life stuff sorted out though! Anyway, on with some of what I've seen and think of this game. A lot of this went to them as a combo of feedback and bug reporting even if the form says it is for bug reports. =) Not totally with it and need to give them some other info, but haven't done as good the last couple days.
Overall:
Really like the vibrancy of the graphics in the game and the effects. Sure it's anime style, but still well done. I did laugh when I ran into a raptor because that was the most realistic looking thing in the game and did not seem as altered.
You are stuck with one sex or the other by class, which is really the only thing I don't like about character creation. The rest seems pretty good and you can make a decent enough looking toon though each has it's own style you get stuck in. A lot of same armor looks especially at lower levels, but nothing major. On the other thread that started off getting us here you can see my mage and GMa's and they look way different even with the same hairdo! That was when I was around L12 and she was just about hitting 15.
I actually like playing this game, it isn't one I want to play for years, but for something free and for a change of pace I would mess with it.
Combat:
I need to play my mage and archer more to really get a feel for them, but I really like the fighting styleof the Guardian. There is good animation for everything going on, it is just a matter of recognizing when the major attacks are coming, especially with dungeon bosses. Not paying attention and having your timing off makes you die in a hurry!
I like that there several buff items you can have on at once. Crafted items include food, potions and scrolls. There also some nice things you can buy with golden eggs they give you in game though the amount of eggs you get compared to cost of things is not that much at the moment. I am sure they will probably do something for making it so you can somehow acquire more of these things bought with eggs. It's good to try to have at least all the crafted buffs on - one food, one scroll and one potion.
Armor/Gear:
There are a couple of ways to enhance things in the game. Jewelry and weapons have rune slots. The runes are drops in the game. The armor can be enhanced with gems. Gems can be made and are also lootable. Gems can be upgaded to higher level of enhancement by combining. The combining is pretty symple in that two +1 gems will make a +2 gem, and two +2 gems will make a +3 gem, etc. To combine gems just right click on any combo of 2 or more in your inventory.
To put a rune on something you right click the run in the inventory, have the item it will be applied to in your inventory and drag the item into the box on the rune window. Click apply and you're done.
The gem enhancement has more options to it. When you first start finding gear that can be enhanced, to put a gem on it you do shift+right click on the item and then drag the gem in your inventory of appropriate type (go by name and color) into the box on the window and then click apply.
Now the cool thing is you have an enhanced item on and you get a better one. You can do Ctrl+right click on the new item in the invtory and it equips the new item plus moves the enhancement to it. If you need to remove a gem to further upgrade the enhancement you can find the appropriate scroll for removing the gem from the general merchant.
Inventory space:
This gets interesting really fase if you craft. However, it appears the cash shop will have ways for you to get larger bags. In beta that might be one of the perks if you get a founders pack, but I wouldn't know for sure. The bank can be increased with bag slots via money for the characters own vault space. There is a separate account wind bank for sharing items between characters, but you can't put gold in it. Having played with all the crafts and hobbies a bit, I have three characters and really have had to do the inventory management game at times. Not like I don't do that in Elder Scrolls, too!
Crafting:
Maybe a tad clunky, but down right simple at the same time. The cool part is being to click a button and it will craft all of something. Just make sure you want all your components going in there before clicking Craft All. The other option is telling it how many of the max you can make at the time. Say you can make 20 but you only want five. You can up the number from 1 and put in 5 and then click the crafting button (not the all one) to do the 5 only. I don't think you can craft from the character's bank, but haven't verified that for sure.
At various levels, usually every 40, you can acquire new skills and recipes by talking to the proper person for the profession and chosing the Upgrade option. Now some upgrades include crafting level with the player level. For most you can't get past 160 until you are at least L25 and it goes up from there with the max character level of 60 and a max crafting level of 400. For the most part it does not take long to level anything in this game other than the Resource Collector (only because you have to run around finding stuff, not standing there letting the thing auto-make stacks of stuff).
The confusing thing is the two hobbies and one profession per character deal. Even more confusing is actually realizing what is a hobby. The quest you run into where you talk to the Cook and Soul Expert is really teaching you what the two hobbies are and how they and professions work over all. However, it really needs to be clarified that Cook and Soul expert are the two hobbies in the game and all your characters can have both. Two of your buff items I mentioned above come from your hobbies - food from the Cook obviously and the scrolls from the Soul Expert.
Now the professions are currently Jeweler, Alchemist and Resource Collector. Your character can only have one of these three, hence why I have three toons. The Jeweler and the Alchemist require materials that come from the Resource Collector, though they will get some from daily quests. However, they will probably still need a resource collector friend or alt to make sure they have things.
Alchemist is the one that makes the potions for buffs. Oddly the Alchemist can make some of the jewelry in the game. I need to play more to really see who does what on this part.
Jeweler can learn how to make those enhancement gems I mentioned above. I still have yet to figure this out because you need gem shards and I need to figure out how to get those out of items.
Now the Resource Collect levels up by collecting items from nodes out in the world like most games. These nodes are shared with everyone, so if someone beats you to one, you don't have access to it and the respawn time is too long to stand there waiting for it. The other current leveling hinderance is the bug on the daily repeatable quests. Currently only ore counts, but only the plants are marked for you to find them easy. I definitely tested this out at multiple tiers and it is the same across all of them and I gave them a thorough report about it. So until they fix it, go for the ore nodes when trying to complete the daily quest for Resource Collector.
A note on the daily quests. You can repeat all tiers each day. However, one of the items you get is a book to increase your level and you can't use any of the ones below the tier you have leveled to. The good point of doing the lower level ones is you do get a couple stacks (20 per stack) of items from the tier you did the quest at.
Overall there are some useful things that come from bothering with professions and hobbies.
Questing and Leveling:
The quest chain is the same no matter what your character class is. So once you do it once, you've seen. The cool things is they did a good job with the write up of the quests and the story of the world you learn from doing the quests. The first time through it is worth the read.
Each quest has a compass needle on it along with the distance to the quest item listed beneath it. This helps you get to a quest fairly easily in the same map without having to bother looking on the map to see where it is. The map is well marked with quest locations so is also quite helpful. If the arrow on the quest is pointing straight up you are heading right for it and you will see the distance meter decreasing in value.
If you hate questing or are bored with it, go to the infinite hunting grounds. Here there is one quest to collect certain number of items off the mobs that is repeatable. You can go get a whole bunch at once and then come back to rinse and repeat the quest until you run out of the required item. This works pretty quick and has another added bonus. You get a currency that you can spend on some decent gear. So leveling here isn't going to ruin your chances of having decent gear, too.
Dungeons:
I've only done solo ones, but each has a normal and a hero mode to do. Hero mode is accessible 5 levels above the normal mode with the recommended levels for both being about two levels over the level you can enter at. These are rather fun with a good challenging set of bosses and things to do. Most have two bosses. One might kill you, but you usually can live through them. The final boss is where you need to be sure you pay attention to mechanics for sure and have some buffs on you. You definitely want to time using your skill that will use the souls you have acquired as this makes you a lot stronger for about 15 seconds of the full minute cool down it runs on before you can use it again.
You can rinse and repeat the dungeons for gear. You will get class based gear, but may not get the path your character chose. Every class has two paths. For instance as a Stormguard path of Guardian, I got both Storm and Earth gear. I wound up doing a combo of three of each to at least get what the 3 set buff would give rather than really trying to get a full Storm set. After a bit the repeat of the dungeon is not going to level you all that fast and when you go back to questing you will outlevel the set items with in 6 or so hours of play time that is spent on questing or leveling in the infinite hunting grounds. It is definitely worth going through several times to get gear, but then move on. Lots of times you might get two set pieces in one run of the dungeon, which does help running them for gear on the solo ones.
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That's it for this summary. I know there are some things I hinted at in there that I did not explain, but this should give a general idea of what is in the game and how it seems to all go together.