Márta 2014 |
Foghladha |
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Donaliam |
Prissy |
Izmina |
Briseadh |
Pops |
Connor |
Jexia |
Sairesh |
Morigana |
Jessica |
Bloodymaw |
Selrina |
Tybor |
Naay |
Seacoral |
Dargron |
Samion |
Shalako |
Dreamtrip |
Terafer |
Foghladha |
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Spartan |
Prissy |
Izmina |
FinalFAB |
Ryokka |
Additionally all Elders will have elder status for both games and help lookout for it's members. If you ever have any questions or concerns please speak to one of these people and we will see what we can do to get you the answers you seek.
It's been a long couple years. In just a few days our 5th Chapter will be officially opened and with it a whole new world to be explored. Elder Scrolls Online is a new MMORPG from ZeniMax Online featuring a vast explorable world and over 20 years of history and lore. Since the launch of Elder Scrolls Arena in 1993, The Elder Scrolls series has grown in interest. It now lives among the RPG hall of fame and is one of the most loved series of all time.
The story begins in a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom.
Four years ago, in 2E 578, an arcane explosion of energy in the Imperial City set off mystical aftershocks that swept across Nirn. Mages died or went mad. Supernatural abominations from the plane of Oblivion, the Daedra, appeared in greater numbers than ever before. The constellation of the Serpent grew so large that it dominated the night sky.
So began the grand scheme of Molag Bal, Daedric Prince of domination and enslavement. His Dark Anchors, vortexes of evil magic, weaken the barrier between worlds, threatening to merge Nirn and Oblivion into a single, nightmarish hellscape.
In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest. Valenwood and Elsweyr have forged an alliance of their own with Summerset, while Black Marsh, Morrowind, and Skyrim have formed a third, uneasy pact.
The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact.
Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.
Over the past 12 years we've had to deal with all kinds of challenges when operating guilds in fantasy worlds. From small guild sizes, lack of communication channels, to lack of tools to maintain guilds, we've not only found a way to make it work but we have developed our own methods to overcome these challenges.
For the Elder Scrolls Online we are going to put all of our experience to work right out the gate and adjust as needed when we learn what features we have available at our disposal. For those of you who have joined us for Guild Wars 2 you will already be familiar with the guild roster management system. We will be using our existing Guild roster Management System to streamline inviting and managing rosters.
The latest rendition of our roster management system has been performing beautifully since we launched it nearly 4 months ago. We will be duplicating the system for ESO as a starting point. Depending on where population normalizes at and the mechanics we have in game, we will make alterations to the system to push the limits.
For our Elder Scrolls Online house we decided to plan for the worst case scenario and work from there. So initially we will launch into a 5 room house. I have setup a Population flow system which will scale us up to the size we need as we need it. If and when we see an Alliance or Custom Chat system put into play we will drastically adjust this to be more accommodating to all players. For now we are going to launch with what we know, using a system we know, and build from there depending on what tools we have at our disposal.
We will have 1 Activity Room a la Gaiscioch na Rall in Guild Wars 2 known as Gaiscioch. This room will have a 7-Day website check-in requirement to reserve your seat at the table. Then we will have 4 Core Rooms which will run on a 30-Day website check. Based on the numbers that we currently have on Day 1 we will decide just how many rooms we need to be active and then balance people between them.
Additionally players may go to Gaiscioch.com and setup their Elder Scrolls Online profile to choose their desired room so they can play with their friends and family.
Now the best feature of Elder Scrolls Online is the fact that you can see all guild chats at the same time. Unlike the Guild Wars 2 Representation system where you can only see one. What this means is that everyone in the Primary Room can see all chat for all of the members currently in that room and their Core room at the same time. So where in Guild Wars 2 if you were only in a Core room you would be awful lonely and nobody would respond to your questions, in Elder Scrolls Online members who are in the Primary room can reply to your questions. With all 20 elders being in all 5 rooms you will be able to contact any of us if you have any questions or need assistance at any time. In addition all of the players who are in your Core Room or Gaiscioch will be able to see your communications as well.
As we did in Guild Wars 2, our Elder Scrolls Online guild system will require users to log into Gaiscioch.com and enter their ESO ID into their profile. Additionally they can choose their origin (Guild) or allow us to automatically place them into whichever core room is up in rotation. Upon choosing their Origin and filling in the necessary information their name will be added to the to be invited list. Invites will be processed daily and you know you've been invited by a blinking notification icon found on your chat window. You can press "N" to accept the invite from your notification window.
On day 5 you will receive an email from the Gaiscioch.com website asking you to verify that you are still playing. By checking in on the website you will retain your primary room membership. If at any time you don't respond by day 7 you will be added to the to be removed list until you check-in again and let us know you’re still playing. You can avoid this by clicking the "Check-in" button when it appears or by claiming participation or use the marketplace. This is a simple verification *poke* to make sure your still playing and not using up a slot someone else is waiting for. We will only be removing people when necessary to bring someone else in. One comes in, one goes out. At any time you can relog into Gaiscioch.com and verify that you are still playing by clicking the Check-in button and be added to the reinvite list.
Once an alliance system or custom chat channel is established we will change the format and move to a 5 room system which will require all members to use the same chat channel for communication. This will serve as our primary chat channel across all guilds. It has yet to be revealed what the plan is for this system but we do have confirmation that it is being developed. For now we will do what we've been doing for the past year in Guild Wars 2.
With Elder Scrolls Online we thought it would be fun to bring to life the Origin's story behind the Gaiscioch of the Tuatha. Before the battle of Mag Turied the Tuatha de Danann came from 4 islands off the northwest coast of Ireland. In this chapter we have named each of our rooms after these islands. Each of these Islands had a great capital city which was home to each of the four relics of Ireland. In addition they had a Leader and a master druid.
Upon the shores of the great city of Gorias lay a treasure of immense value. Ruled by the Tuatha de Danann Lugh Lámhfhada. Bestowed upon him was the protection of the Spear of Lugh which was said to have a mystical ability that when Lugh roared "Ibar" the spear would fly through air and strike its target without fail. Then upon yelling "Athibar" the spear would return to him. Within the city lived a druid by the name of Esras who was a master of wisdom.
Within the walls of the mighty fortress city Findias was the High King of the Tuatha De Danann, Nuada Airgetlám, who possessed the mighty Sword of Nuada. No one ever escaped from it once it was drawn from its sheath, and no one could resist it. It was said to glow like a burning torch and a mere touch upon ones skin would be a mortal wound no man could heal from. Within the citadel lived the druid Uiscias who was a master of sovereignty and war.
The most sacred of relics was kept within the walls of the mystical city of Falias. Protected by the mighty and knowledgeable Oghma, the Lia Fail which served as the Coronation Stone for the Tuatha de Danann and later all of Ireland. The great and wise druid Morfessa provided counsel to the city of Falias and was a master of art and poetry.
Upon the Island of Murias sat the mighty Dagda with his Cauldron. The Cauldron of Dagda was said to fulfill any mortals desire. No man ever walked away from it unsatisfied. It was also known to heal mortal wounds. However in the hands of a mortal the Cauldron would bring nothing but death, famine, and sorrow. The Isle of Murias was watched over by the Druid Semias who was the master of health and harvest.
The 4 great island cities migrated to the shores of Connaught after a prophecy of great destruction befell the Tuatha de Danann. The 4 mystical cities sank into the ocean never to be found again. Upon their arrival they burned their ships so that they could not return. It is on the shores of Connaught where the Tuatha would grow roots once again building a mighty army of poets, diplomats, soldiers, craftsmen, and healers known as the Gaiscioch.
The next month is going to be a rollercoaster. There will be high tensions, a lot of worries, and a lot of uncomfortable situations all around. Please know that this is normal and it does not last forever. This feeling will quickly subside and things will get back to normal soon enough. For those venturing into Elder Scrolls with us expect to do a lot of helping new players get acquainted.
For those in Guild Wars 2, time will only tell what the final picture looks like. It's my hope that we can continue to be a big part of Sanctum of Rall and continue what we started for the life of that server. Regardless if you’re joining us in these 2 games or not I'd like to thank all of you for calling us home at one time or another.
Slan Go Foill!
(Goodbye For Now)
Benjamin "Foghladha" Foley
Ceannard De Gaiscioch Treubh